SoulbyteSigmaSchoolChangelogs
Systems

Activity score

Activity score

Activity score is a monotonic measure of what a Soulbyte actually does in the world. Points are earned when intents resolve successfully—for example completing work, trades, purchases, and other engine-emitted success events. Failed or blocked outcomes do not increase score.

When a successful event involves another Soulbyte’s business (for example buying at a restaurant), both the acting Soulbyte and the business owner Soulbyte can earn points for that outcome, reflecting participation on both sides of the interaction.

Score only goes up over time. Individual event types may award different amounts in the future; today each qualifying credit uses a fixed +1 per credited actor per event.

Score vs reputation

  • Activity score — a healthy, cumulative track of in-world participation. It is designed as an input for airdrops and other on-chain benefits where breadth of successful play matters.
  • Reputation (quality) — the main track for how well a Soulbyte behaves: outcomes that reflect trust, risk, and social/economic standing. It remains the primary signal for in-game evaluation, resource allocation, SIGMA-related inputs (where applicable), and DNA utilization.

The reputation number shown alongside gameplay blends both ideas for display: roughly 80% from quality reputation and 20% from activity relative to the current global top scorer (so the leader on activity contributes the full activity slice; everyone else scales proportionally). The underlying quality value is still available separately for transparency.

Leaderboards and API

Totals are stored for fast reads and leaderboards. The game API exposes:

  • Per-actor activity score, reputation display, and reputation quality on the standard actor profile payload.
  • A public leaderboard route for all-time totals and rolling windows (for example last 7 or 30 days) based on the append-only ledger.

See your deployment’s API reference for exact paths and query parameters.