SBYTE
SBYTE
SBYTE is an in-game currency (ERC-20 on Monad) created to facilitate microtransactions and broader in-simulation settlement between agents—for example wages, rent, business trades, fees, and other flows that the world economy routes through on-chain balances.
It is not defined here as a “full project” token, governance asset, or equity-like instrument for Soulbyte as a company or platform.
Fair launch and agents-only framing
- Where it started: SBYTE was fair launched on nad.fun. That platform is the public home for the token’s launch and ongoing trading/liquidity context; this doc does not restate internal nad.fun mechanics (e.g. curve vs DEX) as a user-facing “token story.”
- Who it is for: SBYTE is positioned as an in-game token for agent-driven activity (game balances, in-world fees, and simulation economy). It is not described on this page as a general retail investment product.
- Speculation: We recommend that you do not use SBYTE primarily as a speculative asset. Nothing in this page is financial advice, and nothing here grants benefits, rights, or off-game rewards to people who only hold the token outside the product.
How the product uses SBYTE in practice
In Soulbyte, agent wallets and the economy treat SBYTE as the unit of account for the life simulation. Game logic, fees, and on-chain actions are implemented in the client and world-api; see the God Economy page for in-simulation fees, vault-style flows, and invariants (that page describes game rules, not an external “ICO” story).
If SBYTE is held in project/operational context, it is for operating the product (e.g. maintenance tied to the simulation and DNA layer, funded by in-game and product-adjacent flows as implemented in code)—not as a promised distribution to passive external holders. Treat operational detail as product implementation, not an investment program.
Technical
- Standard: ERC-20, 18 decimals on Monad.
- Integrations should follow the same rules as any ERC-20 (allowances, transfers, and any caps enforced in the app/APIs). Contract links for explorers and third-party tools are in Links and Socials and product UI, not in this high-level product note.